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Contextual monetization.
At the scale of millions.

Build an economy that responds in real time to how players or agents interact.

Your ecosystem.
Your economy.
01Create your economy

From a business idea
to a live economy.

From a welcome reward to a season pass, turn your ideas into rules your economy can run on.

Meters Payments Catalog Economy
economy hooks boss-reward

When ...

New draft · waiting for the assistant
Assistant
YOU

Can we make boss rewards better for our regulars? Maybe something extra for pass holders and VIPs. I’m not sure how to set that up.

GPT

Your draft is ready. After 10 boss kills, Season Pass holders or VIPs receive two boss tokens. The rule also publishes a boss rewarded event. Review it, then save when you’re ready.

02Turn behavior into growth

Make every action
move your business forward.

Every player takes a different path. Adapt your offers and rewards to where they are and how they play.

Alex’s next move.
ECONOMY REACTS
01

Reaches a milestone

Unlock an offer based on progress.

Price $20 Standard price
02

Visits the store

Present an offer that reflects how Alex plays.

Offer No purchase Waiting for an action
03

Comes back

Reward Alex’s next visit with something extra.

Return bonus 0 coins Purchase to unlock a return bonus.
03Reach more buyers

Meet each player
at a price that fits.

Give more players a way to say yes. Vary the bundle and price to match different levels of demand.

$20 OFFER VS.CONTEXTUAL PRICING

Alex

10 benefits $20
Purchased

Jules

10 benefits $20
Purchased

Sam

10 benefits $20
No purchase

Robin

10 benefits $20
No purchase
2 of 4 purchased

One price reaches only two players.

$40 $40
04Complete the purchase

Turn every offer
into a completed purchase.

From accepting an offer to receiving an item, Puls connects checkout, payment confirmation, and delivery.

Checkout Order #1042
Explorer bundle 500 gems · Explorer’s Prism · access
Bundle $20.00
Player offer −$4.00
Total $16.00
PAYMENT METHOD
Card ending in 4242

Offer by Puls · payment through your processor

05Monetize your way

Build any economy.
We support them all.

Sell items, access, or time. Combine currencies, subscriptions, and usage-based purchases with your own eligibility rules. Build a business model around the way your game is played.

COMPOSE YOUR ECONOMY Choose the value. Set the rules.
01 / VALUE

Spendable value

Tokens Minutes Credits Currencies Your own unit Gems Coins Points Energy Tickets Balance Units
02 / PRODUCTS

What players receive

Virtual items Access Services Benefits Bundles Inventory Entitlements Digital goods Content Upgrades Experiences
03 / PURCHASE

How they buy

One-time Time-limited Usage-based Recurring Progressive Prepaid Subscriptions Small purchases Limited offers Timed sessions Custom models
04 / TARGETING

Who qualifies

Player Stats Ownership Labels Progress Purchase history Event counts Current state Returning players Custom conditions Combinations
05 / TRIGGERS

When it happens

Game events Store visits Boss defeats State changes Usage reported Session activity Purchase completed Return visits Custom events
06 / ACTIONS

What happens next

Grant items Grant value Unlock access Make an offer Publish an event Update state Deliver benefits Apply conditions Chain actions
06Keep value in circulation

Let players resell.
Keep value in play.

Give players a way to sell what they’ve outgrown and buy what they want next.

ALEX / SELLER No longer needed.
Still worth something.
PLAYER RESALE

Explorer’s Prism
bundle

300 coins 240 coins
20% off store price
JULES / BUYER The same bundle.
A better price.
07Automate improvement

Improve continuously.
Automate with agentic intelligence.

Turn each result into the next experiment. Let agents test ideas and refine your economy within the limits you set.

AGENT
  1. 01 Design
  2. 02 Simulate
  3. 03 Publish
  4. 04 Analyze
  5. 05 Repeat
CURRENT VARIANTS $80 · $18 · $8 · $2
NEXT VARIANTS — · — · — · —
REVENUE $108,000

Measured

RULES 10

Entry price $2 · Active

VERSION v1.0.0

Published

08Explore open templates

Start with a template.
Build on it.

Reuse the foundations of a store, membership, or player marketplace. Adapt the rules and offers to your game instead of starting from scratch.

01 / ECONOMY

Starter economy

Currency · inventory · store

02 / ECONOMY

Season membership

Subscription · access · rewards

03 / ECONOMY

Player marketplace

Resale · ownership · price rules

04 / ECONOMY

Pay as you play

Usage · reporting · settlement

05 / ECONOMY

Progressive access

Chapters · small purchases · unlocks

06 / ECONOMY

Return rewards

Events · eligibility · claims

07 / ECONOMY

Timed experiences

Duration · access · expiry

08 / ECONOMY

Event economy

Schedule · offers · limits

09 / ECONOMY

Your next model

Conditions · actions · possibilities

10 / ECONOMY

Token economy

Tokens · value · virtual items

11 / ECONOMY

Member benefits

Membership · eligibility · rewards

12 / ECONOMY

Session access

Minutes · duration · access

09Meet the team

Build a business
players want to return to.

A game’s economy is part of the experience. What players buy should make sense for how they play.

A new player, a committed regular, and someone returning after a month away have different reasons to spend. Their progress, goals, and time matter. Your economy should give you room to respond.

We’re building Puls so game teams can turn that understanding into offers, rewards, and business models they can shape and improve. AI helps with the work. Your team sets the direction.

Our belief is simple: lasting revenue starts with value players recognize. Relevant choices, clear terms, and purchases that earn their place in the game.

Build the economy with the same care you put into the game.

THE PULS TEAM
10Let’s build together

Let’s grow your
game economy.

Explore how Puls could support your game, your players, and your business model.

What brings you here?