Contextual monetization.
At the scale of millions.
Build an economy that responds in real time to how players or agents interact.
Your economy.
From a business idea
to a live economy.
From a welcome reward to a season pass, turn your ideas into rules your economy can run on.
When ...
When the player kills a boss, then grant 2 boss tokens .
Make every action
move your business forward.
Every player takes a different path. Adapt your offers and rewards to where they are and how they play.
Reaches a milestone
Unlock an offer based on progress.
Visits the store
Present an offer that reflects how Alex plays.
Comes back
Reward Alex’s next visit with something extra.
Meet each player
at a price that fits.
Give more players a way to say yes. Vary the bundle and price to match different levels of demand.
Jules
Sam
Robin
One price reaches only two players.
Turn every offer
into a completed purchase.
From accepting an offer to receiving an item, Puls connects checkout, payment confirmation, and delivery.
Offer by Puls · payment through your processor
Build any economy.
We support them all.
Sell items, access, or time. Combine currencies, subscriptions, and usage-based purchases with your own eligibility rules. Build a business model around the way your game is played.
Spendable value
What players receive
How they buy
Who qualifies
When it happens
What happens next
Let players resell.
Keep value in play.
Give players a way to sell what they’ve outgrown and buy what they want next.
Still worth something.
Explorer’s Prism
bundle
A better price.
Improve continuously.
Automate with agentic intelligence.
Turn each result into the next experiment. Let agents test ideas and refine your economy within the limits you set.
- 01 Design
- 02 Simulate
- 03 Publish
- 04 Analyze
- 05 Repeat
Measured
Entry price $2 · Active
Published
Start with a template.
Build on it.
Reuse the foundations of a store, membership, or player marketplace. Adapt the rules and offers to your game instead of starting from scratch.
Starter economy
Currency · inventory · store
Season membership
Subscription · access · rewards
Player marketplace
Resale · ownership · price rules
Pay as you play
Usage · reporting · settlement
Progressive access
Chapters · small purchases · unlocks
Return rewards
Events · eligibility · claims
Timed experiences
Duration · access · expiry
Event economy
Schedule · offers · limits
Your next model
Conditions · actions · possibilities
Token economy
Tokens · value · virtual items
Member benefits
Membership · eligibility · rewards
Session access
Minutes · duration · access
Build a business
players want to return to.
A game’s economy is part of the experience. What players buy should make sense for how they play.
A new player, a committed regular, and someone returning after a month away have different reasons to spend. Their progress, goals, and time matter. Your economy should give you room to respond.
We’re building Puls so game teams can turn that understanding into offers, rewards, and business models they can shape and improve. AI helps with the work. Your team sets the direction.
Our belief is simple: lasting revenue starts with value players recognize. Relevant choices, clear terms, and purchases that earn their place in the game.
Build the economy with the same care you put into the game.
Let’s grow your
game economy.
Explore how Puls could support your game, your players, and your business model.